Website
URL
Screenshot
Lesson Ideas
Standards
Evernote
http://www.evernote.com/
index5.jpg
Students and teachers can create their own individual accounts.
Teachers can use them for organizing lesson plan ideas,
newsletters, and parent communication. Students can use
it for brainstorming, research organization and journaling.
NETS
(Student)
1.a, 3.a, 3.b,
3.c

Wikispaces
http://www.wikispaces.com/
images2.jpg
Create a class wiki and give each student their own page. Have
students draw self-portraits in a paint program and enter onto
their page. Students can also add avatars, write about themselves
or a favorite memory.
1.a, 1.b, 2.a,
2.b, 5.a, 5.b
Voki
http://www.voki.com/Voki_for_education.php
images8.jpg
Voki is an avator creator that is highly changeable and can resemble a person
or not at all, depending on preference. How a student chooses to create
an avatar can be a very telling assessment. They could also create an avatar
to represent an historical figure that they have been studying, then have the
avatar speak or say words that this person might actually have said.
1.a, 1.b, 2.a,
5.a
Tagxedo
http://www.tagxedo.com/
images9.jpg
An advanced word cloud creator that can resemble a shape or other object. Great for describing a topic, an interview, descriptors or other text. Highly changeable.
1.a, 1.b, 2.a,
2.b, 5.a
Yodio
http://yodio.com/
images.jpg
Students can create scavenger hunts using images of
locations and recorded podcasts as clues Fellow
classmates could then try to locate the places on the scavenger
hunt.
1.a, 1.b, 2.a,
2.b, 5.a, 5.b
Audioboo
http://audioboo.fm/?utm_source=www.audioboo.com
&utm_medium=redirect&utm_campaign=landing_
redirect
images3.jpg
A teacher of languages could have Audioboo on a cart of
ipod touch's. As each student practices vocabulary, they
can record their verbal statements, which will be listened to
by the teachers for fluency and comprehension.
1.a, 1.b, 2.a,
2.b
Animoto
http://animoto.com/
index.1jpg
A quick an easy movie maker that even first graders can do. Students import images, audio, movies, text and more to create short movies.
1.a, 1.b, 2.a,
2.b, 2.c, 6.a,
6.a, 6.b
VoiceThread
http://voicethread.com/#q
voicethread.png
Individual students or a collaboration with a whole class can create
digital stories using images, video, music, voice, text and drawing
tools.
1.a, 1.b, 2.a,
2.b, 2.c, 5.a,
5.b
GlogsterEdu
http://edu.glogster.com/
image8s.jpg
Digital collage site has many uses, such as create a summary of a unit on solar system, or highlights of a favorite book, or promoting an event.
1.a, 1.b, 2.a,
2.b, 2.c, 3.a,
3.b, 3.c, 3.d
Picnik
http://www.picnik.com/
index2.jpg
A robust photo editing tool that Kindergarten and First Graders can do. ]
Students can create photos of themselves and altar.
,1.a, 1.b, 1.c,
2.a, 2.b, 6.a
external image NETS-S-icon-lg.sflb.ashx

1.
Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:


a.
apply existing knowledge to generate new ideas, products, or processes.
b.
create original works as a means of personal or group expression.
c.
use models and simulations to explore complex systems and issues.
d.
identify trends and forecast possibilities.

2.
Communication and Collaboration

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:


a.
interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b.
communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c.
develop cultural understanding and global awareness by engaging with learners of other cultures.
d.
contribute to project teams to produce original works or solve problems.

3.
Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information. Students:


a.
plan strategies to guide inquiry.
b.
locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c.
evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d.
process data and report results.

4.
Critical Thinking, Problem Solving, and Decision Making

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:


a.
identify and define authentic problems and significant questions for investigation.
b.
plan and manage activities to develop a solution or complete a project.
c.
collect and analyze data to identify solutions and/or make informed decisions.
d.
use multiple processes and diverse perspectives to explore alternative solutions.

5.
Digital Citizenship

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:


a.
advocate and practice safe, legal, and responsible use of information and technology.
b.
exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c.
demonstrate personal responsibility for lifelong learning.
d.
exhibit leadership for digital citizenship.

6.
Technology Operations and Concepts

Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:


a.
understand and use technology systems.
b.
select and use applications effectively and productively.
c.
troubleshoot systems and applications.
d.
transfer current knowledge to learning of new technologies.